
The mystical town of the elements.
Races of the game

The Castle army is made up predominantly of humans, represented as traditional medieval troops, supplemented by the addition of mythological griffins and divine angels. The might hero is the Knight and the magic hero is the Cleric. The kingdom of Erathia is of the castle alignment.

The Rampart army is composed mainly of sylvan creatures from Germanic and Greco-Roman mythology. Accordingly, their home is in the grasslands and forests. The Rampart town is also host to "good" dragons. The might hero is the Ranger and the magic hero is the Druid. The kingdom of AvLee is of the rampart alignment.

The Tower is associated with arcane elements of fantasy, and armies are composed of wizards, magical beings, and animated constructs. Towers are at home in Arctic environments. The might hero is the Alchemist and the magic hero is the Wizard. The kingdom of Bracada is of the tower alignment.

The Inferno is a hell-like castle built on smoldering ground. Its armies consist of demonic creatures, such as devils and demons. The might hero is the Demoniac and the magic hero is the Heretic. The Kreegans of Eeofol are of the inferno alignment.

The Necropolis town is the home of Necromancers and Death Knights. The Necropolis is a ghost town of the undead, borrowing inspiration from the classic horror genre. The might hero is the Death Knight and the magic hero is the Necromancer. The kingdom of Deyja is of the necropolis alignment.

The Dungeon houses monsters that live in underground caverns, including the "evil" dragons. The might hero is the Overlord and the magic hero is the Warlock. The kingdom of Nighon is of the dungeon alignment.

The Stronghold is populated with brutish, tribal creatures associated with barbarism. Goblinoids and organic giants make up the bulk of the army. Stronghold units are at home in the deserts and wastes. The might hero is the Barbarian and the magic hero is the Battle Mage. The kingdom of Krewlod is of the stronghold alignment.

The Fortress is built in marshland and is home to numerous reptilian creatures. The might hero is the Beastmaster and the magic hero is the Witch. The kingdom of Tatalia is of the fortress alignment.

The Conflux creatures and heroes are mainly elementals. The might hero is the Planeswalker and the magic hero is the Elementalist. The heroes and buildings focus on magic specialties, as well as most creatures having innate magic resistances and immunities. The Conflux has no specified alignment.
My Perspective of the Game
Regards to tips of the game, the gameplay and technic is similar to that of its predecessors. I would just head straight into my perspective of the game.
My favorite race have changed from warlocks (Dungeon in this game) to Castle. The human empire forms a very well diverse army with strong range making up of marksmen and zealots. Their melee comprising of champions, pikemens and crusaders are able to travel far and do considerable amount of damage. Lastly the flying units of royal griffins and archangels are enough to seal the deal. Griffins are able to fly over obstacle and have a good travel range. Archangels are the elites in this game as they have high stats, able to fly across entire map in a single turn, able to resurrect fallen troops in battle and lastly cause they look so badass with their big wings and flaming swords when they strike. The archangels are a huge threat if you are going against them and should not be taken lightly.

The stats of the almighty archangels!
As for my hero, I would usually learn all the magical traits as I find them more useful in my build. I will learn wisdom, earth magic and water magic. Wisdom is to master all 5 levels of skills from the mage guild. Earth magic is a must to learn town portal and to choose a town of your preference to teleport to. Earth magic also increase damage of the spell implosion which is the strongest offensive spell in the game. Water magic is for mass prayer which makes your army OP upon casting, it boosts their speed,movement distance,attack,defense and damage.
As for my remaining traits, I would usually learn logistic as it allows my hero to move further in each turn n my remaining slots will be to sorcery and attack.

A battle scene in Heroes 3!
The introduction of set artifacts and being able to carry more slots than before just make the game more interesting as you can boost your hero stats up more to benefit the entire army. Set artifacts also give army bonus like spells buff if you got the entire set. My playing style is to usually go head in with a strong head. I would seldom distribute my army into different hero to conquer. The lost of troops is higher that rate and thus losing to bigger margin then comparing to the opponent.

My favorite artifact set : The Angelic Alliance!